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Treated interface design as a continuous conversation, not a handoff.

The line between design and development is blurrier than ever, and that's a good thing. The most effective product teams I've worked on treated interface design as a continuous conversation, not a handoff.
There's a subtle but vital distinction between interfaces that look good in a Figma file and interfaces
that work beautifully in production. The difference almost always comes down to the quality of
collaboration between design and engineering.
In my experience, pixel-perfect specs are often a crutch for poor communication. When we focus too
heavily on delivering pristine documentation, we lose the opportunity to iterate on the fly as constraints
naturally arise during implementation. A flexbox gap issue might require rethinking the padding entirely,
and that's not something you can easily predict in a static mockup.

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